Sofa.Core
General description
Contains the general object hierarchy and data structures
A SOFA simulation is referred as a “scene”. A scene contains several object. Each object is implemented as the aggregation of components. Groups of component are grouped and organized logically using a specific container called Node. Nodes are hierarchically organized in a scene graph. For more, see the SOFA lexicography.
Commonly used classes:
A Node stores other nodes and components. |
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Base class for components which can be added in a simulation |
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Overridable class for user interaction on SOFA Components |
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Overridable class to create your own customized force field |
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Public attribute of a Component (C++ class) visible and accessible to the user (read/write) |
Example
import Sofa.Core
# Create a new node
n = Sofa.Core.Node("MyNode")
# Create a new node
n = Sofa.Core.Node("MyNode"")
# Add a child node name 'Node2'
n.addChild("Node2")
# Add a mechanical component to MyNode
n.addObject("MechanicalObject", name="dofs")
Sofa.Simulation.init(root)
Sofa.Simulation.print(root)
API Table of Content
Classes
Base class of the scene graph hierarchy
Base class for Context classes, storing shared variables and parameters
API providing all topology-related functions
Base class for simulation node
Base class for prefabs (for more see Sofa.prefab)
API dedicated to the control of the Camera in SOFA
Record storing information about a class
Component dedicated to the monitoring of the collision information between models
Implementation of BaseContext, storing all shared parameters in Datas
Overridable class for user interaction on SOFA Components
Public attribute of a Component (C++ class) visible and accessible to the user (read/write)
Classic python container implemented for SOFA data fields
Container managing context data
Exposes the data of a sofa object in a way similar to a normal python dictionnary
Iterator reimplemented to fit dataDict
Class computing a set of Data outputs from a set of Data inputs
Stores the connection between two object of type Data
Data of type string
Data of type vector<string>
Overridable class to create your own customized force field
Overridable class to create your own customized force field
Overridable class to create your own customized force field
Overridable class to create your own customized force field
Overridable class to create your own customized force field
Overridable class to create your own customized force field
Connection created between Data instances of two different Components
Hold a linkpath to an object or a data
Component defining the mass of an object
Component defining the mass of an object
Component defining the mass of an object
Component defining the mass of an object
Component defining the mass of an object
Component defining the mass of an object
A Node stores other nodes and components.
Iterator on nodes
Base class for components which can be added in a simulation
Class used to register and dynamically create objects
Topology modifications associated to a set of points
Link to a prefab
Prefabs are python templates for a SOFA scene
Compatibility topology class (against BaseMeshTopology)